KromaKomb

Application Details | |
---|---|
Platform | Android / FireOS |
Framework or Engine | Godot |
Framework Version | 4.3 |
Main Language | GDScript |
First Released | January 2025 |
Last Released | January 2025 |
Current Version | 1.0.1 |
Game Description
A puzzle that looks easier than it is. Starting from the top right
hand edge of the honeycomb, the object of the game is to
progressively turn all of the cells the same colour. This is
achieved by using the coloured pads at the bottom of the screen
to select the next colour of cell to merge. If any cell or cells
adjacent to the highlighted group match the colour selected on
the pad, that cell or cells will be merged with the group.
A level is complete when all cells are the same colour. To make
things more challenging, you must complete the level in the
specified number of moves or less and also within the allotted
time for the level, which reduces the further you get.

Version History
- 1.0.0 - Initial Release
- 1.0.1 - BUGFIX 08 Jan 2025
- Pads briefly reactivated when game over dialog dismissed.

Playing the Game
Main Screen

When the game is first started, you will be presented with the above screen. The sections are:
- The game title. This pulsates and changes colour over time.
- The background honeycomb. The pattern changes periodically.
- The main menu. See below for details.
- The high score display area.
Main Menu

This area contains three buttons.
Turns the game sound effects on or off. Tap to cycle between on
and off
.
Shows the game's information page. Please note that this page has an important additional function; see below - it's not obvious.
Tap here to start a new game.
Information Page

This dialog page gives information about the application, and has
clickable links to both this site and the site of the Godot project.
There may be small differences between the version that
you see and that which is illustrated here. In particular, the
version number shown here is from a prerelease version.
An important secondary purpose of this page is to allow the user to
reset the high scores shown on the main screen. This is done by
tapping anywhere in the top part of the page (above the version
number) six times within three seconds. If sound is enabled, a
klaxon noise will sound to confirm. The scores will be cleared.
Tap the screen anywhere outside the dialog page to
dismiss the page.
Play Screen

When the play button is tapped, the player is presented with the above screen. This is split into two sections, the HUD, or Head Up Display showing information about the game, the honeycomb itself, and the selection pads.
HUD

The HUD shows several pieces of information about the game progress and settings:
- Shows the player's current score.
- Shows the number of available moves remaining to solve the puzzle.
- Indicates the remaining time to solve this level.
The HUD is for display only; no direct interaction is possible.
Selection Pads

Tap the appropriate coloured hexagon to make a move with the selected colour.
Playing Area

This shows a honeycomb of hexagonal tiles. The game starts at
in the top left corner. To make a valid move, tap
a selection pad button corresponding to a colour adjacent to the
active cell group. In the case of the above honeycomb, red or
blue would be valid choices, with red perhaps being preferable
because there are more red cells to select than blue ones - the
objective is to complete the honeycomb in as few moves as possible!
If you make an invalid choice, e.g. yellow in this case, the
number of available moves will decrease while there will be no
change to the honeycomb.

This shows a game in progress.
shows the active cell group. A valid move would be any colour
adjacent to the active cell group, in this
case green would be invalid as no green cells are adjacent to
the group. Blue would also be invalid as that was the last move
made, as indicated by the colour of the cell group. Yellow,
magenta, cyan and red are all valid moves here.
Level Complete

When the puzzle has been completed within the allocated time and number of moves, the above dialog appears. The following information is shown:
- A level complete animated character.
- The number of the level just completed.
- The awarded bonus score.
- An indicator reminding the player to tap to continue to
the next level. This appears after a brief interval,
once the sound has completed if sound is enabled.
You may tap anywhere within the dialog page, not just on the button.
Game Over

If the player fails to complete the honeycomb level within the allocated time or takes too many moves, this dialog appears to indicate that the game is over. The dialog consists of:
- The game over character.
- An indicator reminding the player to tap to return to
the home screen. This appears after a brief interval,
once the sound has completed if sound is enabled.
You may tap anywhere within the dialog page, not just on the button.

This dialog appears instead of the above when a new high score
has been achieved. it looks and behaves the same as above, with
the addition of
the new high score indicator.
New High Score

When a new high score is achieved, an animated indicator shown at
above is added to the high score area on the home screen.
If a new game is started, and subsequently finishes without
another new high score, or the app is closed and re-opened, then
this display will revert to the normal high score indicator

Timings, Moves, Scores and Bonuses
Time
120 seconds reducing by 5 seconds per level to 30 at level 19, then constant.
Moves
Dependent on randomly generated level complexity, but never less than 15.
Scoring
One point for every three new cells added.
Level Completion Bonus
Five times the number of unused moves, plus the amount in percent of the allocated time remaining.

Game Audio
The game comes with various sound effects. These can be enabled
or disabled
according to the player's preference.

Availability & Download
This game is currently available for download from:
- Amazon Appstore (FireOS devices)
- This Website (Android devices)

Please be aware that clicking the above link on an Android
device will download the game and may start the
sideload process. This will likely
cause warning messages to appear and require actions by you, the
user.
If you do not understand the process of sideloading,
please ask somebody who does, or you can read
my article on the subject.