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KromaKomb

KromaKomb
Application Details
Platform Android / FireOS
Framework or Engine Godot
Framework Version 4.3
Main Language GDScript
First Released January 2025
Last Released January 2025
Current Version 1.0.1

Game Description

A puzzle that looks easier than it is. Starting from the top right hand edge of the honeycomb, the object of the game is to progressively turn all of the cells the same colour. This is achieved by using the coloured pads at the bottom of the screen to select the next colour of cell to merge. If any cell or cells adjacent to the highlighted group match the colour selected on the pad, that cell or cells will be merged with the group.

A level is complete when all cells are the same colour. To make things more challenging, you must complete the level in the specified number of moves or less and also within the allotted time for the level, which reduces the further you get.

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Version History

  • 1.0.0 - Initial Release
  • 1.0.1 - BUGFIX 08 Jan 2025
    • Pads briefly reactivated when game over dialog dismissed.
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Playing the Game

Main Screen

Main Screen

When the game is first started, you will be presented with the above screen. The sections are:

  1. The game title. This pulsates and changes colour over time.
  2. The background honeycomb. The pattern changes periodically.
  3. The main menu. See below for details.
  4. The high score display area.

Main Menu

Main Menu

This area contains three buttons.

  1. Play Turns the game sound effects on or off. Tap to cycle between on Play and off Play.
  2. Info Shows the game's information page. Please note that this page has an important additional function; see below - it's not obvious.
  3. Settings Tap here to start a new game.

Information Page

Info Page

This dialog page gives information about the application, and has clickable links to both this site and the site of the Godot project.

There may be small differences between the version that you see and that which is illustrated here. In particular, the version number shown here is from a prerelease version.

An important secondary purpose of this page is to allow the user to reset the high scores shown on the main screen. This is done by tapping anywhere in the top part of the page (above the version number) six times within three seconds. If sound is enabled, a klaxon noise will sound to confirm. The scores will be cleared.

Tap the screen anywhere outside the dialog page to dismiss the page.

Play Screen

Play Screen

When the play button is tapped, the player is presented with the above screen. This is split into two sections, the HUD, or Head Up Display showing information about the game, the honeycomb itself, and the selection pads.

HUD

hud

The HUD shows several pieces of information about the game progress and settings:

  1. Shows the player's current score.
  2. Shows the number of available moves remaining to solve the puzzle.
  3. Indicates the remaining time to solve this level.

The HUD is for display only; no direct interaction is possible.

Selection Pads

selection pads

Tap the appropriate coloured hexagon to make a move with the selected colour.

Playing Area

Play Area

This shows a honeycomb of hexagonal tiles. The game starts at (1) in the top left corner. To make a valid move, tap a selection pad button corresponding to a colour adjacent to the active cell group. In the case of the above honeycomb, red or blue would be valid choices, with red perhaps being preferable because there are more red cells to select than blue ones - the objective is to complete the honeycomb in as few moves as possible! If you make an invalid choice, e.g. yellow in this case, the number of available moves will decrease while there will be no change to the honeycomb.

Play Area in progress

This shows a game in progress. (1) shows the active cell group. A valid move would be any colour adjacent to the active cell group, in this case green would be invalid as no green cells are adjacent to the group. Blue would also be invalid as that was the last move made, as indicated by the colour of the cell group. Yellow, magenta, cyan and red are all valid moves here.

Level Complete

success

When the puzzle has been completed within the allocated time and number of moves, the above dialog appears. The following information is shown:

  1. A level complete animated character.
  2. The number of the level just completed.
  3. The awarded bonus score.
  4. An indicator reminding the player to tap to continue to the next level. This appears after a brief interval, once the sound has completed if sound is enabled.

    You may tap anywhere within the dialog page, not just on the button.

Game Over

game over

If the player fails to complete the honeycomb level within the allocated time or takes too many moves, this dialog appears to indicate that the game is over. The dialog consists of:

  1. The game over character.
  2. An indicator reminding the player to tap to return to the home screen. This appears after a brief interval, once the sound has completed if sound is enabled.

    You may tap anywhere within the dialog page, not just on the button.
high score

This dialog appears instead of the above when a new high score has been achieved. it looks and behaves the same as above, with the addition of 3 the new high score indicator.

New High Score

new high score

When a new high score is achieved, an animated indicator shown at 1 above is added to the high score area on the home screen.

If a new game is started, and subsequently finishes without another new high score, or the app is closed and re-opened, then this display will revert to the normal high score indicator

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Timings, Moves, Scores and Bonuses

Time

120 seconds reducing by 5 seconds per level to 30 at level 19, then constant.

Moves

Dependent on randomly generated level complexity, but never less than 15.

Scoring

One point for every three new cells added.

Level Completion Bonus

Five times the number of unused moves, plus the amount in percent of the allocated time remaining.

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Game Audio

The game comes with various sound effects. These can be enabled sound on or disabled sound off according to the player's preference.

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This game is currently available for download from:

Back to top of page

warning

Please be aware that clicking the above link on an Android device will download the game and may start the sideload process. This will likely cause warning messages to appear and require actions by you, the user.

If you do not understand the process of sideloading, please ask somebody who does, or you can read my article on the subject.